I mentioned recently that we were able to get 20% more downloads by simply removing the preview video from Dungeons of Doom’s App Store page. But what about the game’s screenshots? Is there anything we can do to them that might bag us a few more installs? Well let’s look at a few things we tried.
Being someone who has never learned to code, people are always asking me how I manage to create my mobile games. The game development landscape has changed significantly over the years with many development tools now offering node based visual scripting options for those who don’t want to get their hands dirty with code. However not all visual scripting solutions are equal and many still seems to have significant barriers for those like myself with absolute no background in programming.
In the world of apps, download numbers are king. But if you’re a very small indie team how do you go about getting more downloads? You could try Apple Search Ads or place ads on Facebook but both will cost you money. What if I told you it’s possible to increase downloads without spending a dime? Want to know more? Then read on.
On a recent visit to the Four Quarters Arcade Bar in Elephant & Castle, London, I was fortunate enough to spend a considerable amount of time playing the incredible Outrun Deluxe hydraulic cabinet. I’m a huge fan of Outrun and owned the home conversion for my humble Commodore 64 when I was a kid.
With my current project Dungeons of Doom having now gone gold my attention is starting to turn to my next project. Anyone who is a regular follower of this blog will no doubt have noticed that my games are heavily inspired by classic arcade games from the 1970’s, 80’s and 90’s.
Getting any kind of publicity for your game these days is hard. There are so many great indie games out there and sometimes it feels almost impossible to be heard above the noise. When we released our previous game, Dare the Monkey, we really struggled to get any exposure. Luckily by happy accident one thing did help gain some traction and even several years on still leads to frequent download spikes. What was it you may ask? Simple. I created an Apple Watch version of our game.
When making a game there are many challenges along the way. But one of the biggest and often overlooked is the effort required to create a compelling user interface. Not only does it need to look good, the experience of actually using it needs to be intuitive too. That might sound easy, but the reality is somewhat different. It’s hard. Really hard!